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Porsche 911 GT3 touring

This was a 2 week project that I completed for my hard surface studies in my third term at the Vancouver Institute of Media Arts. The goal was to model and render a vehicle and peripherals using a sub-div workflow. Model made in Maya and rendered using Blender 3D, I created a majority of the textures procedurally with blender's shader editing nodes as well as made custom textures in photoshop to top it all off.

Beauty Render

Beauty Render

Details

Details

Full Wire-Frame

Full Wire-Frame

Real-Time Eevee Render

Real-Time Eevee Render

Real-Time Eevee Render

Real-Time Eevee Render

Real-Time Eevee Render

Real-Time Eevee Render

Real-Time Eevee Render

Real-Time Eevee Render